Warpforge is now out on Early Access! You can start playing now and begin your path to glory. Eagle-eyed players from the alpha and beta tests might’ve seen that new cards have joined the collection of all factions! Even more cunnin’ players might notice that some existing cards are different than they were.
After analyzing the latest data, a number of cards have received a balance update to make them fit better into their factions’ strategy. Check out the additions and changes:
ULTRAMARINES
New Cards
- Sternguard Sergeant
- Intercessor Sergeant
- Primaris Invader
- Desolation Marine
- Stormtalon
- Humanity’s Shield
- The Chapter’s Due
- Battlefield Supremacy
- Chapter Council
- Angels of Death
Updated cards
- Primaris Reiver: Change rarity from Rare to Epic
- Tyrannic War Veteran: Change rarity from Common to Rare
- Eliminator: Change rarity from Epic to Rare
- Hellblaster: Increase cost from 3 to 4. Increase Melee Attack from 1 to 2 and Ranged Attack from 3 to 4
- Honour Guard: Change rarity from Common to Rare
- Sergeant Allectius: Change rarity from Common to Rare
- Apothecary Polixis: Increase cost from 4 to 5. Increase Melee Attack, Ranged Attack and Health from 4 to 5
- Aggressor Sergeant: Lower Blast from 2 to 1
- Primaris Judiciar: Change rarity from Epic to Rare
- Company Ancient: Change rarity from Rare to Epic. Increase cost from 5 to 6. Increase Melee Attack, Ranged Attack and Health from 5 to 6. Change description to ‘Your other units have +1 Melee Attack and +1 Ranged Attack’ instead of only troops
- Stormraven: Change rarity from Common to Rare
GOFF ORKS
New Cards
- Ork Boy
- Deffkopta
- Ork Nob
- Boomdakka Snazzwagon
- Big Shoota Boy
- Tankbusta
- Rukkatrukk Squigbuggy
- Kommando
- Gunwagon
- Pyromaniaks
Updated Cards
- Bomb Squig: Change rarity from Rare to Epic. Increase Melee Attack from 1 to 2. Backlash effect now deals 2-3 damage to all enemies (instead of 1-3)
- Stormboy: Change rarity from Common to Rare. It now has Tide 1
- Grot Tank: Lower cost from 4 to 3. Lower Ranged Attack from 5 to 3 and Health from 4 to 3
- Warbiker: Change rarity from Common to Epic
- Meganob Ugrak: Change rarity from Rare to Epic. Increase Ranged Attack and Health from 5 to 6
- ‘Ardshell Gurk: Change rarity from Epic to Legendary. Lower Melee Attack from 9 to 8 and Health from 8 to 6. It now has Armour 2
- Unbridled Carnage: Change rarity from Common to Epic
- Da Irongob: Change rarity from Rare to Common
- Follower of Gork: Change description to ‘Ephemeral. Give +2 Melee Attack and +2 Health to a friendly troop’
SAUTEKH NECRONS
New Cards
- Royal Warden
Updated Cards
- Deathmark: Change rarity from Rare to Common
- Canoptek Reanimator: Change rarity from Rare to Common
- Command Barge: No longer has Rally effect
- Reconstitution Protocol: Change rarity from Common to Rare
- Protection Protocol: Change rarity from Common to Rare
- Resurrection Orb: Change rarity from Epic to Legendary. Lower cost from 4 to 3
- Scythe Assault: Change rarity from Rare to Epic
- Disintegration Capacitors: Removed from the card list
BLACK LEGION
New Cards
- Dark Disciple
- Havoc
- Murderous Desires
Changed Cards
- Noise Marine: Change rarity from Rare to Epic
- Chaos Terminator: Increase cost from 5 to 6. Increase Melee Attack from 4 to 5 and Ranged Attack from 5 to 6
- Child of Torment: Increase cost from 5 to 6. Increase Ranged Attack and Health from 5 to 6
- Obliterator: Increase cost from 6 to 7. Increase Ranged Attack and Health from 7 to 8
- Dark Oratory: Change rarity from Epic to Legendary. Lower cost from 3 to 2
- Skeins of Fate: Change rarity from Common to Rare
- Heldrake Strike: Change rarity from Common to Rare
- Drach’nyen: Lower cost from 7 to 6
SAIM-HANN AELDARI
New Cards
- Weapons Platform
- Dire Avenger
- Dire Avenger Exarch
- Devoted of Khaine
Changed Cards
- Ranger: Change rarity from Common to Rare
- Swooping Hawk: Increase Ranged Attack from 2 to 3. It no longer has Shuriken 2
- Howling Banshee: Change rarity from Epic to Rare
- Spiritseer: Increase cost from 4 to 5. Increase Melee Attack, Ranged Attack and Health from 4 to 5
- Crimson Hunter: Increase cost from 5 to 6. Increase Health from 5 to 6
- Fire Dragon: Increase cost from 5 to 6. Increase Melee Attack from 2 to 3 and Health from 5 to 6
- Wave Serpent: Increase cost from 6 to 7. Increase Melee Attack from 2 to 3 and Ranged Attack from 5 to 6
- Wraithlord: Increase cost from 7 to 8. Increase Melee Attack and Ranged Attack from 6 to 7
- Webway Incursion: Change rarity from Common to Rare
- Webway Gate: Change rarity from Common to Epic
- Banshee Mask: Change rarity from Common to Rare
- Cosmic Serpent: Change rarity from Common to Epic
- Wailing Doom: Change rarity from Common to Legendary
LEVIATHAN HIVE FLEET TYRANIDS
New Cards
- Neurogaunt Nodebeast
- Stranded Termagant
- Ravener
- Bounding Leap
- Ravenous Hunter
Changed Cards
- Spore Mine: Change rarity from Common to Rare
- Pyrovore: Change rarity from Rare to Common
- Sporocyst: Change rarity from Common to Rare
- Mawloc: Change rarity from Rare to Epic
- Tyrant Guard: Increase cost from 4 to 5. Increase Melee Attack from 4 to 5
- Hive Crone: Change rarity from Common to Rare
- Hive Guard: Increase cost from 5 to 6. Increase Melee Attack from 2 to 3 and Ranged Attack from 5 to 6
- Hive Tyrant: Change rarity from Epic to Legendary. Increase Health from 7 to 8
- Maleceptor: Change rarity from Rare to Epic
- Synaptic Imperative: Change description to ‘Ephemeral. Give +2 Melee Attack, +2 Ranged Attack and +2 Health to a friendly troop’
- Encircle the Prey: Change rarity from Common to Rare
- Infestation Node: Change rarity from Rare to Epic
Check out the new cards in-game and test them on the battlefield today! Good luck, commanders!